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Monday, June 1, 2009

[RPG] Experience Points by Fight Dice/Special Ability-

(c) Copyright 2009 Kyrinn S. Eis All Rights Reserved

Determining Experience Points (XP)-

The meaning of an asterisk after the Fight Dice listing indicates a Special Ability, and adds a bonus once per *.

--Example: a creature with a Fight Dice of 2** is worth 105 XP.


For monsters with more than 19 Fight Dice, add 300 XP to the listed XP Value (2,325), and +20 XP per Special Ability for each additional Fight Die.


  • FD |XP |Bonus
  • 1-1|10 |5
  • 01 |30 |10
  • 02 |75 |15
  • 03 |150 |20
  • 04 |225 |25
  • 05 |300 |30
  • 06 |375 |35
  • 07 |450 |40
  • 08 |525 |45
  • 09 |600 |50
  • 10 |675 |60
  • 11 |825 |70
  • 12 |975 |80
  • 13 |1,125 |90
  • 14 |1,275 |105
  • 15 |1,425 |120
  • 16 |1,650 |135
  • 17 |1,875 |150
  • 18 |2,100 |165
  • 19 |2,325 |180

Another Public Production Post-It Note-

* Spent part of yesterday creating a very quick, random creature generator table that tackles (so far) eight of the ten headings in my critter-data-block format, but need to finish that and polish it for the beta .pdf.

* The other part was refining the XP/Bonus dole-chart for said creatures based upon Fight Dice and Special Ability. That is complete.

* Today I hope to 'round the edges' of the character Pacing-Level XP chart from it current, 'pre-production' raw-median values from the source data it is derived.

* Also need to put effort into descriptions/notes for interior illos.

Blogday Blues-

So, beyond having this major issue properly nesting a table into a blog post (several attempts), I learn that one of my favourite blogs appears to be closing shop.

Scott's World of Thool posted that he is finished for the foreseeable future.
That sux, but I can understand him possibly being burnt out or busy with the new job.
> pout <

Oh well, Fight On!