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Sunday, January 10, 2010

[RPG] Weapons of the Ancients: 06-

:: Painting costs 3 shots
:: Rotary/Long costs 2
:: Pulse costs 1 shots

KVadrXveim
('Artifice - Specialist - LASER')
* Type: Multi-Frequency Multi-Beam Painting LASER Rifle
* Effect: Explosive/Heat 5d6x5 Painted; Explosive/Heat 3d6x5 Rotary-only; Explosive/Heat 2d8x5 Pulsed
* Range: 2,000 Yards Optimal Terrestrial Environment; 200 Yards Realistic
* Ammo.: 10-shot (5d6 Shot-Life, ea.) Cyclode with 10-Round recharge-rate (1/Round offline)
* Weight: 10 Lbs.
* Frequency: R

:: Following the development of the low-power energetics project to a fieldable weapon system, designers sought to replicate the light and elegant found Grand Ancient beam weapons in a contemporary manner. The Xveim is the result of that broad period of global development, and stands not as an individual weapon, but a host of national and factional standards and their hoards of sub-variants and mission-specialised versions. Resembling the basic pattern of the KMH rifles, their ergonomics proved intuitive for anyone familiar with the KMH class of arms, and they are able to work the essential controls, including eject/load new cylinder and basic diagnostics. This purposeful move insured a swift adoption of this class of weapon, and furthered the depth and breadth of the global human arsenal.
:: Painting comes from putting multiple laser beams onto the same point on a surface. The early rifles were not painters, nor pulsers, but 'long beamers' of a single frequency. This proved inefficient, and the projects around the world were stymied. Groups of dispersed civilians solved the problem through a variety of solutions, one of which is the 'Rainbow Painter' which sets multiple and diverse single frequency laser beams on a spinning cylinder mounted on a track manually positioned by the firer to overlap in one spot on their target, and then powering-up to full intensity and fire all of the beams in unison, or pulses of the same multi-chromatic energy frequency. LASER wounds are explosive internal steam catastrophes, and not the simple tiny hole drilled through one's body-scenario often imagined.


KVadrXveimum ('Artifice - Specialist - LASER Pistol')
* Type: Multi-Frequency Multi-Beam Painting LASER Pistol
* Effect: Explosive/Heat 3d6x5 Painted; Explosive/Heat 1d10x5 Long-beam; Explosive/Heat 1d8x5 Pulsed
* Range: 1,000 Yards Optimal Terrestrial Environment; 100 Yards Realistic Outdoor Dry Maximum
* Ammo.: 15-shot (4d6 Shot-Life, ea.) Cyclode with 03-Round recharge-rate (5/Round offline)
* Weight: 7 Lbs.
* Frequency: S

:: The pistol version of the painting LASER is a sonar/radar-ranging auto-painter, although the rotary feature is absent, and the number of frequencies is reduced to three (low-mid-high) beams. Their wounds tend to blister and disrupt unevenly due to the trinary beam pairing two frequencies with wave overlap.
:: The higher fire to recharge ratio was a primary goal in the development of this class of weapons, and as a result, the shot-lifetime of each cylinder is lower. Subsequently, only officers and independent specialists tended to be issued these sidearms. Rifle and Pistol cyclode cylinders are not usually interchangeable, although some examples of field conversions and prototype adapter units exist.