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Friday, October 17, 2014

Urutsk D&D 5th: 11th and 12th of October, '14

Saturday-

The group consisted of three PCs, and they found a hoverbike and watched its operator, off bike, being chased down by thin and lithe tiger-sized wolf-like things.  Recognising the colours as the Kherstic League, the tech-Ranger sniped the figure.  Turned out to be a female Yirinn, likely Void- or Nega-Lightning Blooded by her extensive and dark-themed tattoos covering her body.  They looted her clean and stole the bike, towing a Qemrin flying saucer they had blown up real good earlier, when only two PCs were present.  They were quickly met by the KL drones which they promptly shot down after getting hosed by 3d6 rapidfire guns on the basketball-sized devices.  Captured, one PC dying, they were released into a psychward looking room, and their dying friend wheeled in, head shaved, and speaking in a lower voice.  Psychics or via implants were dismissively insulting them in their minds, and were telling the near-dead female PC she was now a 'he', named Bahb instead of Betti.  Said PC snapped her own neck rather than live in that torment.  The other two climbed into the ventilation shaft and 'escaped' only to realise they were being led up the garden path, as it were.  Asked if they were ready to stop fighting their capture and simply work for the KL doing what they had been scamming, namely recovering Ancient technology from the mine.  They continued to plot revenge, apparently not caring that their thoughts are an open book, as it were.


Sunday-

Four PCs this time, with more expected next (this) week.  Waking up from Cryosleep, Eleis, the Western Isles Frost Wizard, chatted with the AI and started to understand what had transpired in the intervening 873 years (when they were supposed to wake every 50 years or so).  Learnt that a collapse in morale by those Vrun born to the survivors of the destruction of the Sphere of Stars led to Elemental Factionism along Caste lines.  Eleis then learnt how to create a Frost Font, drawing power from the ice and snow as a Temporary Dynamic Pool she can use in all the ways her DP (that is to say in D&D terms, her Hit Points), including to cast at higher level slots.  The first solo fight with a mutated Rhemoraz (sp?) went well, but only because these critters aren't immune to Cold.  Waking up the Monk/Data Tech, and the Barb/Pally/Ship's Superstructure guy and his Assassin/? ward, the group now numbered double digits looking to the PCs to fix their miserably cold situation before they froze to death.  Nearly 600 years ago, the glacier sitting atop the ship complex broke through and this level was completely abandoned, and it was cut off from the mainframe AI.  A series of three or four other combats with the mini-Rhemies went in the Party's favour.  Now everyone is looking to descend to lower levels of the ship complex.  It is believed that these Rhemoraz are Shorrannin sub-species.